Aseprite Live MCP Server

Let an AI agent draw in your live Aseprite editor - every edit one named undo - with a Unity-first, game-dev toolset. Its 40 documented tools cover layer, sprite, frame, cel. It runs locally over stdio via the published package.

People connecting gaming tools to Claude, Cursor, VS Code, or another MCP client. The project is written in Python.

VERIFIED ACTIVE

LAST COMMIT 2026-07-29 · ★ 2 · #25 OF 35 MAINTAINED GAMING · VERIFIED 2026-08-25

MIT · Python servers · how we verify → /methodology

01 · Install Aseprite Live

before you install - you'll need

Set ASEPRITE_MCP_BACKEND, ASEPRITE_PATH before connecting.

Claude Code

claude mcp add oaktreegames-aseprite-live-mcp -- uvx aseprite-live-mcp

Claude Desktop / Cursor / VS Code - add to config

{
  "mcpServers": {
    "oaktreegames-aseprite-live-mcp": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ]
    }
  }
}

Same JSON for Cursor. For VS Code, rename the top-level key from `mcpServers` to `servers`.

Using another client? Same JSON, different key

Claude Desktop · mcpServers

Cursor · mcpServers

VS Code · servers

Windsurf · mcpServers

Zed · context_servers

Cline · mcpServers

Roo Code · mcpServers

Continue · mcpServers

LibreChat · mcpServers

Gemini CLI · mcpServers

Codex CLI · mcp_servers

Full setup guides: every client.

02 · Evidence

Security posture

What to check before giving this server access to your agent - from the registry, GitHub, and our own probes. We don't score safety; we show what's verifiable.

runs as local process (stdio) - runs on your machine with your user's permissions

repo age created 2026-07-13 - young repo, little track record yet

license MIT - declared in the repository

pypi package aseprite-live-mcp - check the name against the project README before installing (PyPI has no namespace ownership)

registry namespace io.github.oaktreegames is GitHub-verified and matches the repo owner

03 · What Aseprite Live can do

Prose above is summarized from the project's README and registry record - no invented capabilities.

What you can build

With this server connected, an agent can get the active sprite's size, color mode, and layer/frame/tag lists, read one composited pixel (all layers) at (x, y) as rrggbbaa, read the sprite's typed key/value metadata (Properties), and read a composited pixel region as a grid of rrggbbaa strings - the AI feedback loop for 'what does the canvas look like now'.

Capability map

Tools grouped from the project's README - what Aseprite Live lets an agent do.

Layer

10 tools - e.g. Add a new empty layer (optionally named) at the top of the stack.; Move a layer inside a layer group.; Delete the layer with the given name.

add_layer · move_layer_to_group · delete_layer · rename_layer · set_layer_visibility · set_layer_opacity…

Sprite

9 tools - e.g. Get the active sprite's size, color mode, and layer/frame/tag lists.; Attach typed key/value metadata to the sprite (Aseprite's Properties system - stored in the .aseprite file itself).; Read the sprite's…

get_sprite_info · set_sprite_metadata · get_sprite_metadata · open_sprite · save_sprite · close_sprite…

read & search

4 tools - e.g. Read one composited pixel (all layers) at (x, y) as rrggbbaa.; Read a composited pixel region as a grid of rrggbbaa strings - the AI feedback loop for 'what does the canvas look like now'.; Live editor…

get_pixel · get_pixels · list_sprites · list_layers

Frame

4 tools - e.g. Append a new empty frame.; Delete frame number (1-based).; Set frame number's duration in milliseconds.

add_frame · delete_frame · set_frame_duration · set_frame_durations

Cel

3 tools - e.g. Empty the cel at the given layer + frame (transparent).; Move the cel's top-left origin to (x, y).; Set the cel's opacity (0-255).

clear_cel · set_cel_position · set_cel_opacity

Import

2 tools - e.g. Slice a sheet PNG into animation frames: cells are read row-major at the given frame size onto a new "imported" layer, adding frames as needed.; Import an external image file (PNG, etc.) into a new layer…

import_spritesheet · import_image_as_layer

create & write

2 tools - e.g. Add a layer group.; Append count empty frames in one undo step.

add_group · add_frames

Draw

2 tools - e.g. Set individual pixels: pixels is a list of {"x": int, "y": int, "color": "rrggbb[aa]"}.; Stroke connected line segments through points (ordered [x, y] pairs); close=True joins the last point back to the…

draw_pixels · draw_polyline

Limitations (from the README)

- Headless calls are separate Aseprite processes - editor-session state (selection, view, symmetry) doesn't persist between headless calls. Pixels, layers, frames, palettes, tilemaps, metadata: all persist (they're in the file). - The interactive tools need the live editor - dialogs, point picking, watching, viewport control error cleanly under headless. - Animated .gif export is headless-only. Saving .gif from the l

Latest releases

v0.2.0 · 2026-07-17

The tool surface closes the gaps we found surveying the other Aseprite MCP · servers, the live editor becomes a two-way surface, and the server learns to · tell you when it's out of date. · Added - update awareness…

04 · Who maintains Aseprite Live

Aseprite Live is maintained by oaktreegames. It's the only MCP server we track from this author; the repo dates to Jul 2026.

05 · Facts

category
gaming - ranked #25 of 35 actively-maintained gaming servers as of 2026-08-25.
release cadence
1 release in the last 90 days (latest 2026-07-17)
registry
io.github.oaktreegames/aseprite-live-mcp (active, first published 2026-07-14 · 4 versions)
packages
pypi:aseprite-live-mcp

06 · Aseprite Live FAQ

Is Aseprite Live still maintained?

Yes - as of 2026-08-25, its last commit was 2026-07-29 and it shipped 1 release in the last 90 days. We re-verify nightly.

What can Aseprite Live do?

With this server connected, an agent can get the active sprite's size, color mode, and layer/frame/tag lists, read one composited pixel (all layers) at (x, y) as rrggbbaa, read the sprite's typed key/value metadata (Properties), and read a composited pixel region as a grid of rrggbbaa strings - the AI feedback loop for 'what does the canvas look like now'.

How do I install Aseprite Live?

Run `uvx aseprite-live-mcp`. The README documents 2 environment variables (ASEPRITE_MCP_BACKEND, ASEPRITE_PATH) to set first. Set ASEPRITE_MCP_BACKEND, ASEPRITE_PATH before connecting. You can also paste the ready-made client config above.

Does Aseprite Live run locally?

Yes - it's a stdio server: it runs on your machine (via uvx) with your user's permissions. Your data stays local unless the server itself calls external APIs.

07 · Alternatives to Aseprite Live