Aseprite Live MCP Server
Let an AI agent draw in your live Aseprite editor - every edit one named undo - with a Unity-first, game-dev toolset. Its 40 documented tools cover layer, sprite, frame, cel. It runs locally over stdio via the published package.
People connecting gaming tools to Claude, Cursor, VS Code, or another MCP client. The project is written in Python.
VERIFIED ACTIVE
LAST COMMIT 2026-07-29 · ★ 2 · #25 OF 35 MAINTAINED GAMING · VERIFIED 2026-08-25
MIT · Python servers · how we verify → /methodology
01 · Install Aseprite Live
before you install - you'll need
Set ASEPRITE_MCP_BACKEND, ASEPRITE_PATH before connecting.
Claude Code
claude mcp add oaktreegames-aseprite-live-mcp -- uvx aseprite-live-mcp Claude Desktop / Cursor / VS Code - add to config
{
"mcpServers": {
"oaktreegames-aseprite-live-mcp": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
]
}
}
} Same JSON for Cursor. For VS Code, rename the top-level key from `mcpServers` to `servers`.
Using another client? Same JSON, different key
Claude Desktop · mcpServers
Cursor · mcpServers
VS Code · servers
Windsurf · mcpServers
Zed · context_servers
Cline · mcpServers
Roo Code · mcpServers
Continue · mcpServers
LibreChat · mcpServers
Gemini CLI · mcpServers
Codex CLI · mcp_servers
Full setup guides: every client.
02 · Evidence
Security posture
What to check before giving this server access to your agent - from the registry, GitHub, and our own probes. We don't score safety; we show what's verifiable.
runs as local process (stdio) - runs on your machine with your user's permissions
repo age created 2026-07-13 - young repo, little track record yet
license MIT - declared in the repository
pypi package aseprite-live-mcp - check the name against the project README before installing (PyPI has no namespace ownership)
registry namespace io.github.oaktreegames is GitHub-verified and matches the repo owner
03 · What Aseprite Live can do
Prose above is summarized from the project's README and registry record - no invented capabilities.
What you can build
With this server connected, an agent can get the active sprite's size, color mode, and layer/frame/tag lists, read one composited pixel (all layers) at (x, y) as rrggbbaa, read the sprite's typed key/value metadata (Properties), and read a composited pixel region as a grid of rrggbbaa strings - the AI feedback loop for 'what does the canvas look like now'.
Capability map
Tools grouped from the project's README - what Aseprite Live lets an agent do.
Layer
10 tools - e.g. Add a new empty layer (optionally named) at the top of the stack.; Move a layer inside a layer group.; Delete the layer with the given name.
add_layer · move_layer_to_group · delete_layer · rename_layer · set_layer_visibility · set_layer_opacity…
Sprite
9 tools - e.g. Get the active sprite's size, color mode, and layer/frame/tag lists.; Attach typed key/value metadata to the sprite (Aseprite's Properties system - stored in the .aseprite file itself).; Read the sprite's…
get_sprite_info · set_sprite_metadata · get_sprite_metadata · open_sprite · save_sprite · close_sprite…
read & search
4 tools - e.g. Read one composited pixel (all layers) at (x, y) as rrggbbaa.; Read a composited pixel region as a grid of rrggbbaa strings - the AI feedback loop for 'what does the canvas look like now'.; Live editor…
get_pixel · get_pixels · list_sprites · list_layers
Frame
4 tools - e.g. Append a new empty frame.; Delete frame number (1-based).; Set frame number's duration in milliseconds.
add_frame · delete_frame · set_frame_duration · set_frame_durations
Cel
3 tools - e.g. Empty the cel at the given layer + frame (transparent).; Move the cel's top-left origin to (x, y).; Set the cel's opacity (0-255).
clear_cel · set_cel_position · set_cel_opacity
Import
2 tools - e.g. Slice a sheet PNG into animation frames: cells are read row-major at the given frame size onto a new "imported" layer, adding frames as needed.; Import an external image file (PNG, etc.) into a new layer…
import_spritesheet · import_image_as_layer
create & write
2 tools - e.g. Add a layer group.; Append count empty frames in one undo step.
add_group · add_frames
Draw
2 tools - e.g. Set individual pixels: pixels is a list of {"x": int, "y": int, "color": "rrggbb[aa]"}.; Stroke connected line segments through points (ordered [x, y] pairs); close=True joins the last point back to the…
draw_pixels · draw_polyline
Limitations (from the README)
- Headless calls are separate Aseprite processes - editor-session state (selection, view, symmetry) doesn't persist between headless calls. Pixels, layers, frames, palettes, tilemaps, metadata: all persist (they're in the file). - The interactive tools need the live editor - dialogs, point picking, watching, viewport control error cleanly under headless. - Animated .gif export is headless-only. Saving .gif from the l
Latest releases
v0.2.0 · 2026-07-17
The tool surface closes the gaps we found surveying the other Aseprite MCP · servers, the live editor becomes a two-way surface, and the server learns to · tell you when it's out of date. · Added - update awareness…
04 · Who maintains Aseprite Live
Aseprite Live is maintained by oaktreegames. It's the only MCP server we track from this author; the repo dates to Jul 2026.
05 · Facts
- repository
- github.com/oaktreegames/aseprite-live-mcp
- category
- gaming - ranked #25 of 35 actively-maintained gaming servers as of 2026-08-25.
- release cadence
- 1 release in the last 90 days (latest 2026-07-17)
- registry
- io.github.oaktreegames/aseprite-live-mcp (active, first published 2026-07-14 · 4 versions)
- packages
- pypi:aseprite-live-mcp
06 · Aseprite Live FAQ
Is Aseprite Live still maintained?
Yes - as of 2026-08-25, its last commit was 2026-07-29 and it shipped 1 release in the last 90 days. We re-verify nightly.
What can Aseprite Live do?
With this server connected, an agent can get the active sprite's size, color mode, and layer/frame/tag lists, read one composited pixel (all layers) at (x, y) as rrggbbaa, read the sprite's typed key/value metadata (Properties), and read a composited pixel region as a grid of rrggbbaa strings - the AI feedback loop for 'what does the canvas look like now'.
How do I install Aseprite Live?
Run `uvx aseprite-live-mcp`. The README documents 2 environment variables (ASEPRITE_MCP_BACKEND, ASEPRITE_PATH) to set first. Set ASEPRITE_MCP_BACKEND, ASEPRITE_PATH before connecting. You can also paste the ready-made client config above.
Does Aseprite Live run locally?
Yes - it's a stdio server: it runs on your machine (via uvx) with your user's permissions. Your data stays local unless the server itself calls external APIs.
07 · Alternatives to Aseprite Live
Alternatives to Aseprite Live
Maintained gaming servers if Aseprite Live isn't the fit.
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- Flutter MCP Toolkit Inspect and drive Flutter debug apps/games: semantic snapshots, search, and custom client tools ★ 366 · 2026-08-23
- Gopeak GoPeak - The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots. ★ 243 · 2026-07-13
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