Godot MCP Bridge
An AI that works with you in the Godot editor - not instead of you. Every Godot MCP server lets an AI drive the editor. This one also tells the AI what you just did - the scene you opened, the node you selected, the file you saved - so you can both work in the same project at the same time without stepping on each other. Add a real step-debugger, scope-aware refactoring through Godot's language server, live-tree…
People connecting gaming tools to Claude, Cursor, VS Code, or another MCP client. The project is written in GDScript.
VERIFIED ACTIVE
LAST COMMIT 2026-07-28 · ★ 5 · #13 OF 35 MAINTAINED GAMING · VERIFIED 2026-08-25
MIT · GDScript · how we verify → /methodology
01 · Install Godot MCP Bridge
Claude Code
claude mcp add tomaslucasutn-godot-mcp-bridge -- npx -y godot-mcp-bridge Claude Desktop / Cursor / VS Code - add to config
{
"mcpServers": {
"tomaslucasutn-godot-mcp-bridge": {
"command": "npx",
"args": [
"-y",
"godot-mcp-bridge"
]
}
}
} Same JSON for Cursor. For VS Code, rename the top-level key from `mcpServers` to `servers`.
Using another client? Same JSON, different key
Claude Desktop · mcpServers
Cursor · mcpServers
VS Code · servers
Windsurf · mcpServers
Zed · context_servers
Cline · mcpServers
Roo Code · mcpServers
Continue · mcpServers
LibreChat · mcpServers
Gemini CLI · mcpServers
Codex CLI · mcp_servers
Full setup guides: every client.
02 · Evidence
Security posture
What to check before giving this server access to your agent - from the registry, GitHub, and our own probes. We don't score safety; we show what's verifiable.
runs as local process (stdio) - runs on your machine with your user's permissions
repo age created 2026-07-25 - young repo, little track record yet
license MIT - declared in the repository
npm package godot-mcp-bridge - unscoped; check the name against the project README before installing
registry namespace io.github.TomasLucasUTN is GitHub-verified and matches the repo owner
03 · What Godot MCP Bridge can do
Prose above is summarized from the project's README and registry record - no invented capabilities.
Limitations (from the README)
Written to be the section you read before hitting these, not after. Requires a running editor. This drives a live Godot instance over a WebSocket; it is not a headless CLI. No editor open, no tools. Godot 4.5 or newer - 4.3 and 4.4 were measured against the live suite and the editor-mode scene path does not work there.
Latest releases
v1.1.6 · 2026-07-28
godot-mcp-bridge 1.1.6 - everything here came from building a game with it · The previous release was a backlog being closed. This one is different: every · item below was found by using the server to build a real…
v1.1.5 · 2026-07-27
godot-mcp-bridge 1.1.5 - the edits you make can now be saved, and three "known bugs" were never bugs · Twelve tools added and a long backlog closed, but the part worth reading is the · five times a recorded cause…
v1.1.4 · 2026-07-27
godot-mcp-bridge 1.1.4 - run_scene stops freezing the editor, and the game gets a voice · Everything here came from one decision: make the test harness actually launch a · game. Nothing in this project ever had. The…
04 · Who maintains Godot MCP Bridge
godot-mcp-bridge is maintained by tomaslucasutn. It's the only MCP server we track from this author; the repo dates to Jul 2026.
05 · Facts
- repository
- github.com/tomaslucasutn/godot-mcp-bridge
- category
- gaming - ranked #13 of 35 actively-maintained gaming servers as of 2026-08-25.
- release cadence
- 8 releases in the last 90 days (latest 2026-07-28)
- registry
- io.github.TomasLucasUTN/godot-mcp-bridge (active, first published 2026-07-25 · 6 versions)
- packages
- npm:godot-mcp-bridge
06 · Godot MCP Bridge FAQ
What is Godot MCP Bridge?
An AI that works with you in the Godot editor - not instead of you. Every Godot MCP server lets an AI drive the editor. This one also tells the AI what you just did - the scene you opened, the node you selected, the file you saved - so you can both work in the same project at the same time without stepping on each other. Add a real step-debugger, scope-aware refactoring through Godot's language server, live-tree…
Is Godot MCP Bridge still maintained?
Yes - as of 2026-08-25, its last commit was 2026-07-28 and it shipped 8 releases in the last 90 days. We re-verify nightly.
How do I install Godot MCP Bridge?
Run `npx -y godot-mcp-bridge`. You can also paste the ready-made client config above.
Does Godot MCP Bridge run locally?
Yes - it's a stdio server: it runs on your machine (via npx) with your user's permissions. Your data stays local unless the server itself calls external APIs.
07 · Alternatives to Godot MCP Bridge
Alternatives to Godot MCP Bridge
Maintained gaming servers if Godot MCP Bridge isn't the fit.
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- Godot MCP MCP server for Godot game engine integration - control the Godot editor with AI ★ 411 · 2026-08-24
- Gearsystem MCP Server MCP server for Gearsystem Sega Master System / Game Gear / SG-1000 emulator ★ 384 · 2026-08-24
- Flutter MCP Toolkit Inspect and drive Flutter debug apps/games: semantic snapshots, search, and custom client tools ★ 366 · 2026-08-23
- Gopeak GoPeak - The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots. ★ 243 · 2026-07-13
More gaming MCP servers · Godot MCP Enhanced · Wavedash · UnrealMCP - AI Bridge for Unreal Engine 5 · Renforge