Godot MCP Bridge

An AI that works with you in the Godot editor - not instead of you. Every Godot MCP server lets an AI drive the editor. This one also tells the AI what you just did - the scene you opened, the node you selected, the file you saved - so you can both work in the same project at the same time without stepping on each other. Add a real step-debugger, scope-aware refactoring through Godot's language server, live-tree…

People connecting gaming tools to Claude, Cursor, VS Code, or another MCP client. The project is written in GDScript.

VERIFIED ACTIVE

LAST COMMIT 2026-07-28 · ★ 5 · #13 OF 35 MAINTAINED GAMING · VERIFIED 2026-08-25

MIT · GDScript · how we verify → /methodology

01 · Install Godot MCP Bridge

Claude Code

claude mcp add tomaslucasutn-godot-mcp-bridge -- npx -y godot-mcp-bridge

Claude Desktop / Cursor / VS Code - add to config

{
  "mcpServers": {
    "tomaslucasutn-godot-mcp-bridge": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-bridge"
      ]
    }
  }
}

Same JSON for Cursor. For VS Code, rename the top-level key from `mcpServers` to `servers`.

Using another client? Same JSON, different key

Claude Desktop · mcpServers

Cursor · mcpServers

VS Code · servers

Windsurf · mcpServers

Zed · context_servers

Cline · mcpServers

Roo Code · mcpServers

Continue · mcpServers

LibreChat · mcpServers

Gemini CLI · mcpServers

Codex CLI · mcp_servers

Full setup guides: every client.

02 · Evidence

Security posture

What to check before giving this server access to your agent - from the registry, GitHub, and our own probes. We don't score safety; we show what's verifiable.

runs as local process (stdio) - runs on your machine with your user's permissions

repo age created 2026-07-25 - young repo, little track record yet

license MIT - declared in the repository

npm package godot-mcp-bridge - unscoped; check the name against the project README before installing

registry namespace io.github.TomasLucasUTN is GitHub-verified and matches the repo owner

03 · What Godot MCP Bridge can do

Prose above is summarized from the project's README and registry record - no invented capabilities.

Limitations (from the README)

Written to be the section you read before hitting these, not after. Requires a running editor. This drives a live Godot instance over a WebSocket; it is not a headless CLI. No editor open, no tools. Godot 4.5 or newer - 4.3 and 4.4 were measured against the live suite and the editor-mode scene path does not work there.

Latest releases

v1.1.6 · 2026-07-28

godot-mcp-bridge 1.1.6 - everything here came from building a game with it · The previous release was a backlog being closed. This one is different: every · item below was found by using the server to build a real…

v1.1.5 · 2026-07-27

godot-mcp-bridge 1.1.5 - the edits you make can now be saved, and three "known bugs" were never bugs · Twelve tools added and a long backlog closed, but the part worth reading is the · five times a recorded cause…

v1.1.4 · 2026-07-27

godot-mcp-bridge 1.1.4 - run_scene stops freezing the editor, and the game gets a voice · Everything here came from one decision: make the test harness actually launch a · game. Nothing in this project ever had. The…

04 · Who maintains Godot MCP Bridge

godot-mcp-bridge is maintained by tomaslucasutn. It's the only MCP server we track from this author; the repo dates to Jul 2026.

05 · Facts

category
gaming - ranked #13 of 35 actively-maintained gaming servers as of 2026-08-25.
release cadence
8 releases in the last 90 days (latest 2026-07-28)
registry
io.github.TomasLucasUTN/godot-mcp-bridge (active, first published 2026-07-25 · 6 versions)
packages
npm:godot-mcp-bridge

06 · Godot MCP Bridge FAQ

What is Godot MCP Bridge?

An AI that works with you in the Godot editor - not instead of you. Every Godot MCP server lets an AI drive the editor. This one also tells the AI what you just did - the scene you opened, the node you selected, the file you saved - so you can both work in the same project at the same time without stepping on each other. Add a real step-debugger, scope-aware refactoring through Godot's language server, live-tree…

Is Godot MCP Bridge still maintained?

Yes - as of 2026-08-25, its last commit was 2026-07-28 and it shipped 8 releases in the last 90 days. We re-verify nightly.

How do I install Godot MCP Bridge?

Run `npx -y godot-mcp-bridge`. You can also paste the ready-made client config above.

Does Godot MCP Bridge run locally?

Yes - it's a stdio server: it runs on your machine (via npx) with your user's permissions. Your data stays local unless the server itself calls external APIs.

07 · Alternatives to Godot MCP Bridge